Server Setup Guide for [Space Engineers] Gamers
Game Server Requirements
Setting up a dedicated server for Space Engineers demands a careful consideration of hardware and network specifications to ensure a smooth and enjoyable experience for all players. The game, known for its voxel-based physics and complex simulations, can be quite resource-intensive, especially with a large number of concurrent players, intricate constructions, and numerous active grids. Understanding these requirements is the foundational step to a successful server deployment.
At its core, a Space Engineers server requires a robust Central Processing Unit (CPU). The game engine, particularly its physics calculations and object management, is heavily reliant on single-core performance. While multi-core CPUs are standard, a high clock speed on individual cores is often more beneficial than a large number of slower cores. For a small server (2-4 players) with moderate activity, a modern quad-core CPU with a base clock speed of 3.0 GHz or higher is a reasonable starting point. As the player count increases, or if players are prone to building massive, complex structures with numerous moving parts, a CPU with even higher single-core performance, such as those found in Intel's i7 or i9 series, or AMD's Ryzen 7 or 9 series, becomes increasingly important. The Encyclopedia of Computer Science and Technology highlights the importance of CPU clock speed in real-time simulation environments, directly correlating it with the ability to process complex calculations efficiently.
Memory, or Random Access Memory (RAM), is another critical component. Space Engineers servers can consume a significant amount of RAM, particularly as the world size grows, more objects are introduced, and scripts are executed. For a basic server with a few players, 8 GB of RAM is the absolute minimum, but this will quickly become a bottleneck. A more practical starting point for a small to medium-sized server (up to 10 players) would be 16 GB of RAM. For larger communities or servers with extensive mod lists and complex builds, 32 GB or even 64 GB of RAM is highly recommended. The Oxford Dictionary of Computer Science (Oxford Dictionary of Computer Science) defines RAM as volatile memory used for active data, emphasizing its role in quick data access, which is crucial for dynamic game environments. Insufficient RAM will lead to frequent disk swapping, causing significant lag and performance degradation.
Storage is also a key consideration, not just in terms of capacity but also speed. While the game world files themselves might not be enormous, the constant reading and writing of world data, logs, and potentially mod files necessitate fast storage. A Solid State Drive (SSD) is virtually mandatory for a Space Engineers server. Traditional Hard Disk Drives (HDDs) will introduce noticeable loading times and can contribute to server lag due to their slower input/output operations per second (IOPS). A 250 GB SSD is usually sufficient for the operating system and game files, with additional space allocated for world backups and logs. For larger servers or those with extensive mod installations, a 500 GB or 1 TB SSD might be more appropriate. The Computer Science Handbook details the performance advantages of SSDs over HDDs, particularly in applications requiring frequent random access to data.
Network connectivity is the final pillar of server performance. A high-speed, stable internet connection with low latency is paramount. Both upload and download speeds are important, but upload speed is particularly crucial for a server as it sends game state information to all connected clients. A dedicated internet connection with a minimum upload speed of 50 Mbps is advisable for a small server, scaling up to 100 Mbps or more for larger communities. Furthermore, a stable connection with minimal packet loss is essential to prevent desynchronization and "rubberbanding" for players. The Handbook of Networking and Communications emphasizes the impact of latency and bandwidth on real-time interactive applications like online gaming, where even small delays can significantly affect user experience. It is also important to ensure that the server's network interface card (NIC) is capable of handling the required bandwidth, ideally a Gigabit Ethernet connection.
Beyond these core hardware components, the operating system (OS) plays a role. While Space Engineers servers can run on Linux, Windows Server editions are generally preferred due to better official support and a wider range of available tools and documentation. The choice of OS can also impact resource overhead, with lightweight Linux distributions potentially offering a slight performance advantage in some configurations, as discussed in Operating Systems: Principles and Practice (Operating Systems: Principles and Practice). However, for most users, the ease of management and compatibility offered by Windows Server outweighs this marginal difference.
Finally, consider the impact of mods and scripts. While they enhance gameplay, they also add to the server's resource demands. Each mod, script, or plugin consumes additional CPU, RAM, and potentially storage resources. When planning server specifications, it's prudent to factor in a buffer for these additions, especially if a heavily modded experience is desired. Over-provisioning slightly on hardware can prevent future headaches and ensure a consistently smooth experience as the server evolves.
Beginner's Guide
Embarking on the journey of hosting your own Space Engineers server can seem daunting at first, but with a structured approach, even novices can establish a thriving galactic hub. This guide will walk you through the fundamental steps, from initial setup to basic configuration, ensuring you lay a solid foundation for your engineering adventures.
The very first step is to acquire the server files. For Windows-based servers, the most straightforward method is to use SteamCMD, a command-line version of the Steam client. This tool allows you to download and update game server files without needing the full Steam client installed. You'll typically create a dedicated folder for SteamCMD, then use commands like login anonymous and app_update 298740 validate to download the Space Engineers dedicated server files (298740 is the App ID for the dedicated server). The Steamworks Documentation (Steamworks Documentation) provides comprehensive instructions for using SteamCMD.
Once the files are downloaded, navigate to the server's main directory. You'll find an executable named SpaceEngineersDedicated.exe. Running this for the first time will often generate a default configuration file, typically named SpaceEngineers-Dedicated.cfg or similar, within a specific application data folder (e.g., C:\ProgramData\SpaceEngineersDedicated). This configuration file is your primary interface for customizing your server.
Opening the configuration file with a text editor (like Notepad++) reveals a multitude of settings. Key parameters you'll want to adjust immediately include:
Server Name: This is the name that players will see when browsing for servers. Choose something descriptive and engaging.
World Name: The name of the specific world save your server will load. You can create new worlds or load existing ones.
Max Players: Set the maximum number of players allowed to connect simultaneously. Be mindful of your server's hardware capabilities when setting this.
Port: The default port for Space Engineers is 27016. It's generally advisable to keep this default unless you have specific networking reasons to change it.
Password: If you want a private server, set a password here.
Administrator Steam IDs: Add your Steam 64-bit ID (and those of any trusted friends) to grant administrative privileges within the game. This allows you to use in-game commands for moderation and management. You can find your Steam 64-bit ID using various online tools.
Autosave Interval: Configure how frequently the server saves the world. A shorter interval (e.g., 5-10 minutes) reduces data loss in case of a crash, but very frequent saves can cause momentary server hitches.
After configuring these basic settings, save the file. Now, you can start the server. You can either run SpaceEngineersDedicated.exe directly, which will open a console window displaying server activity, or, for more robust management, create a batch file (.bat) to launch it. A simple batch file might contain: start SpaceEngineersDedicated.exe -console. The -console argument ensures the server runs in a console window, allowing you to monitor its output.
For players to connect to your server, you'll need to configure port forwarding on your router. This process directs incoming traffic on the specified port (default 27016 UDP/TCP) from your public IP address to the internal IP address of your server machine. The exact steps for port forwarding vary significantly between router models, so consulting your router's manual or the manufacturer's support website is crucial. The CompTIA Network+ Study Guide (CompTIA Network+ Study Guide) provides a detailed explanation of network address translation (NAT) and port forwarding concepts. Without proper port forwarding, players outside your local network will be unable to find or connect to your server.
Once the server is running and port forwarding is configured, players can connect by launching Space Engineers, navigating to the "Join Game" menu, and selecting "Dedicated Servers." They can then use the "Direct Connect" option and enter your public IP address and the server port (e.g., your.public.ip.address:27016). It's often helpful to provide your public IP address to prospective players. You can find your public IP address by searching "What is my IP" on a search engine.
Regularly backing up your server's world files is an absolute necessity. Server crashes, accidental deletions, or corrupted saves can erase hours of progress. Before making significant changes or updates, always create a backup of your entire world folder. Many server hosting panels offer automated backup solutions, but if self-hosting, manual backups or scheduled scripts are vital. The Guide to Data Storage (Guide to Data Storage) emphasizes the importance of a robust backup strategy for any critical data.
Finally, familiarize yourself with basic server commands. As an administrator, you can use in-game chat commands (prefixed with /) to manage players, teleport, spawn items, or even restart the server. Common commands include /kick [playername], /ban [playername], and /save. A comprehensive list of commands is usually available in the Space Engineers official wiki or community forums. This beginner's guide provides the essential framework; continuous learning and experimentation will further enhance your server management skills.
Hosting Service Comparison and Recommendations
Choosing the right hosting service for your Space Engineers server is a pivotal decision that directly impacts performance, reliability, and your overall experience. The market is saturated with providers, each offering a myriad of plans and features. This section will dissect the key factors to consider and recommend types of services best suited for the unique demands of Space Engineers, maintaining a fair and unbiased perspective.
When evaluating hosting providers, several core criteria stand out. Firstly, hardware specifications are paramount. As discussed in the "Game Server Requirements" section, Space Engineers thrives on high single-core CPU performance and ample RAM. Look for providers that clearly state their CPU models and clock speeds, and offer generous RAM allocations. Avoid providers that only list "vCPU" counts without specifying underlying hardware, as this can often mask weaker performance. The Journal of Cloud Computing (Journal of Cloud Computing) frequently publishes articles on the performance characteristics of virtualized environments, highlighting the variability in resource allocation and its impact on application performance.
Secondly, network infrastructure is critical. A hosting provider should offer low-latency connections to your target player base. Look for data centers geographically close to your players. High-speed, unmetered bandwidth is also desirable to prevent any throttling during peak usage. Providers often boast about their network uptime, but it's also worth investigating their peering agreements and DDoS protection capabilities.
Thirdly, management interface and features play a significant role in ease of use. A user-friendly control panel (e.g., TCAdmin, Pterodactyl, or a custom solution) can simplify server management tasks like starting/stopping the server, installing mods, managing backups, and accessing console logs. Features such as automated backups, one-click mod installations, and scheduled restarts are highly beneficial. The Handbook of Human-Computer Interaction underscores the importance of intuitive interfaces for complex system management.
Fourthly, customer support is invaluable. When issues arise, prompt and knowledgeable support can save hours of frustration. Look for providers offering 24/7 support via multiple channels (live chat, tickets, phone) and with a reputation for quick response times and effective problem resolution.
Finally, pricing and scalability must be considered. Compare pricing structures, ensuring there are no hidden fees. Evaluate the ease with which you can upgrade or downgrade your plan as your server's needs evolve. Some providers offer monthly, quarterly, or annual billing cycles, with discounts for longer commitments.
Based on these criteria, here are general recommendations for Space Engineers hosting:
1. Dedicated Server Hosting: For large communities, heavily modded servers, or those demanding the absolute best performance and control, a dedicated server is the pinnacle. You rent an entire physical machine, granting you full access to its resources without sharing them with other users. This provides unparalleled CPU performance, RAM, and storage.
Pros: Maximum performance, full control, complete customization, no resource contention.
Cons: Most expensive, requires significant technical expertise to manage (OS, security, updates), higher setup time.
Recommendation: Only for experienced users or those with a dedicated IT resource. Providers like OVHcloud, Hetzner, or reputable local data centers offer robust dedicated server options.
2. Virtual Private Server (VPS) Hosting: A VPS offers a good balance between performance, control, and cost. You get a dedicated slice of a physical server's resources (CPU cores, RAM, storage), but the underlying hardware is shared. This provides more isolation and control than shared game hosting.
Pros: Good performance, root access (allowing custom software/scripts), more affordable than dedicated servers, scalable.
Cons: Performance can still be affected by "noisy neighbors" if the hypervisor is oversubscribed, still requires some technical knowledge.
Recommendation: An excellent choice for medium-sized communities (10-30 players) or users who want more control than typical game panels offer. Look for providers specializing in high-performance VPS, often with NVMe SSDs and modern CPUs. DigitalOcean, Linode, and Vultr are popular choices, though they require manual Space Engineers server setup. Some game panel providers also offer managed VPS solutions.
3. Game Server Hosting (Managed Hosting): These providers specialize in hosting game servers and offer a user-friendly control panel to manage your Space Engineers instance. They handle the underlying infrastructure, OS, and often provide one-click installations for mods and updates.
Pros: Easiest to set up and manage, excellent for beginners, good customer support, often includes DDoS protection.
Cons: Less control over the underlying OS and hardware, performance can vary widely between providers and plans, potentially higher cost per resource unit compared to unmanaged VPS/dedicated.
Recommendation: Ideal for beginners or those who prefer a "set it and forget it" approach. Suitable for small to medium-sized servers (up to 20 players). When choosing, prioritize providers known for good Space Engineers performance, as some general game hosts may struggle with its specific resource demands. Look for reviews specifically mentioning Space Engineers performance. Examples include GTXGaming, Survival Servers, and Nitrado, though specific performance can vary by region and plan.
When making your final decision, always leverage free trials if available, or start with a short-term plan to test the server's performance with your expected player count and mod list. Read recent reviews from other Space Engineers server owners to gauge real-world performance and support quality. Remember, the "best" host is subjective and depends on your specific needs, budget, and technical comfort level.
Troubleshooting
Even the most meticulously configured Space Engineers server can encounter issues. Effective troubleshooting is a systematic process of identifying, diagnosing, and resolving these problems. This section will cover common server-side issues, offering practical steps to diagnose and rectify them, drawing upon established principles of system administration.
1. Server Not Starting or Crashing on Startup: This is a common initial hurdle.
Check Logs: The server's log files (usually in the Logs folder within the server directory or C:\ProgramData\SpaceEngineersDedicated) are your first and most important diagnostic tool. Look for error messages, stack traces, or critical warnings. These often pinpoint the exact cause, such as a corrupted world file, a conflicting mod, or an invalid configuration setting. The System Administration Handbook (System Administration Handbook) emphasizes log analysis as a cornerstone of effective troubleshooting.
Configuration File Errors: A syntax error or an invalid value in SpaceEngineers-Dedicated.cfg can prevent startup. Use a text editor with syntax highlighting (like Notepad++) to review the file carefully.
Mod Conflicts/Errors: If you've recently added or updated mods, try starting the server without them. If it starts, reintroduce mods one by one to identify the culprit. Corrupted mod files can also cause issues; verify their integrity.
Insufficient Resources: While less common for startup, if the server machine is critically low on RAM or disk space, it might fail to launch. Check system resource usage.
File Corruption: A corrupted Sandbox.sbc (the main world file) or other critical game files can prevent loading. Try restoring from a recent backup.
2. Players Cannot Connect: This typically points to network configuration issues.
Port Forwarding: Double-check your router's port forwarding rules. Ensure the correct port (default 27016 UDP/TCP) is forwarded to the correct internal IP address of your server machine. Verify that the server's internal IP address hasn't changed (consider setting a static IP for the server). The Networking Essentials (Networking Essentials) textbook provides detailed guidance on router configuration.
Firewall: The Windows Firewall (or any other firewall on the server machine) must allow incoming connections on the Space Engineers server port. Create an inbound rule for both TCP and UDP on port 27016.
Public IP Address: Ensure players are using your correct public IP address. If your public IP is dynamic, it might change periodically. Services like DynDNS can help if you're self-hosting with a dynamic IP.
Server Status: Verify the server is actually running and not stuck in a loading state. Check the console output.
ISP Restrictions: Some Internet Service Providers (ISPs) block certain ports or restrict server hosting on residential connections. Contact your ISP if all other steps fail.
3. Server Lag/Performance Issues: This is often the most frustrating problem, manifesting as desynchronization, rubberbanding, or slow physics.
Resource Monitoring: Use tools like Task Manager (Windows) or htop/top (Linux) to monitor CPU, RAM, and disk I/O usage on the server. High CPU usage (especially on a single core), maxed-out RAM, or constant disk activity can indicate bottlenecks. The Linux System Programming (Linux System Programming) guide details various command-line tools for system monitoring.
World Complexity: Space Engineers worlds can become incredibly complex. Large numbers of grids, active thrusters, pistons, rotors, and especially complex physics interactions (e.g., grinding down large ships) can severely strain the server.
Solution: Encourage players to simplify builds, remove unused grids, and avoid excessive use of complex mechanical parts. Server-side scripts or mods can help identify and clean up problematic entities.
Mod Overload: Too many mods, or poorly optimized mods, can significantly impact performance. Review your mod list, remove unnecessary ones, and check for known performance issues with specific mods.
Network Latency/Packet Loss: Use ping and traceroute commands from a client machine to the server's public IP to diagnose network latency or packet loss. High latency or packet loss will cause perceived lag.
Autosave Hitches: If autosaves cause momentary freezes, consider increasing the autosave interval, but balance this against potential data loss.
Garbage Collection: The game engine performs garbage collection, which can sometimes cause brief pauses. While not directly controllable, optimizing world complexity can reduce its impact.
4. Corrupted World Save: A server crash or improper shutdown can corrupt the world file.
Restore from Backup: This is why regular backups are crucial. Restore the most recent uncorrupted backup.
SEToolbox: For minor corruption, community tools like SEToolbox can sometimes repair world files or remove problematic entities, though use with caution and always back up first.
5. Mod Issues (Not Loading, Causing Crashes):
Mod ID Verification: Ensure the correct Steam Workshop IDs are listed in your server's configuration.
Dependencies: Some mods require other mods to function. Verify all dependencies are met.
Server-Side vs. Client-Side: Confirm the mod is designed to run on the server. Some mods are purely client-side.
Update Incompatibility: A game update might break older mods. Check the mod's workshop page for compatibility information.
When troubleshooting, always change one variable at a time and test the result. This systematic approach helps isolate the root cause. Document your changes and their effects. Community forums and the official Space Engineers wiki are also invaluable resources for specific error messages and common solutions.
Performance Optimization Tips
Optimizing your Space Engineers server is an ongoing process aimed at maximizing stability, minimizing lag, and providing the best possible experience for your players. Given the game's dynamic and resource-intensive nature, proactive optimization is key. These tips encompass both server-side configurations and player-side best practices.
1. Hardware and Infrastructure Optimization:
Prioritize Single-Core CPU Performance: As previously emphasized, Space Engineers is heavily reliant on single-core speed. If self-hosting, ensure your CPU has a high clock speed. If using a hosting provider, choose plans that specify modern, high-frequency CPUs.
Ample and Fast RAM: Ensure your server has sufficient RAM (16GB minimum, 32GB+ recommended for larger servers). Fast RAM (higher clock speed, lower latency) can also offer marginal gains.
NVMe SSD Storage: Upgrade to NVMe SSDs if possible. Their superior read/write speeds significantly reduce world loading times and minimize hitches during autosaves or heavy disk I/O. The Data Storage Technology Handbook provides detailed benchmarks illustrating the performance advantages of NVMe over SATA SSDs.
Stable Network Connection: A low-latency, high-bandwidth internet connection with minimal packet loss is non-negotiable. Ensure your server's network interface is not saturated.
2. Server Configuration Tweaks:
Garbage Collection Settings: While direct control is limited, some server managers allow tweaking garbage collection intervals. Experiment cautiously, as aggressive settings can cause more frequent, but shorter, pauses, while less aggressive settings might lead to longer, less frequent pauses.
Autosave Interval: Balance data safety with performance. A 5-10 minute autosave interval is common. If autosaves cause significant lag spikes, consider increasing it slightly, but always weigh the risk of data loss.
View Distance and Voxel Settings: Reducing the server's view distance (ViewDistance) and adjusting voxel quality settings (VoxelQuality) in the configuration can reduce the amount of data the server needs to process and send to clients. While these are often client-side settings, the server still needs to manage the underlying world data.
Block Limits: Implement reasonable block limits per player or per grid. This prevents players from building excessively large or complex structures that can cripple server performance. Many server management tools or mods offer this functionality.
Cleanup Settings: Configure automatic cleanup settings for derelict ships, floating objects, and inactive grids. These "space junk" entities can accumulate and consume significant server resources over time. The Cleanup settings in the server config are crucial here.
Physics Iterations: The PhysicsIterations setting controls the accuracy of physics calculations. Lowering this value can reduce CPU load but may lead to less precise physics. Experiment to find a balance.
3. Mod and Script Management:
Curate Your Mod List: Every mod adds overhead. Only use essential, well-optimized mods. Avoid mods with known performance issues or those that are no longer maintained.
Server-Side Scripts: While powerful, poorly written or inefficient server-side scripts can be major performance drains. Review scripts for optimization, or consider removing them if they cause issues.
Mod Updates: Keep all mods updated. Developers often release performance improvements and bug fixes.
Mod Compatibility: Ensure all mods are compatible with each other and the current game version to prevent conflicts that can lead to crashes or performance degradation.
4. World Management and Player Education:
Regular World Cleanup: Beyond automated settings, periodically perform manual cleanups. Remove abandoned bases, excessive floating objects, and unnecessary grids. Tools like SEToolbox can assist in identifying and removing problematic entities.
Encourage Efficient Building: Educate your players on performance-friendly building practices.
Avoid excessive use of pistons, rotors, and connectors: These are physics-intensive blocks.
Merge grids where possible: Many small, separate grids are more taxing than one large, merged grid.
Grind down unused components: Floating components contribute to physics calculations.
Limit active thrusters/power generation: While part of gameplay, excessively large or inefficient power systems can add to server load.
Restart Schedule: Implement a regular server restart schedule (e.g., daily or every 12 hours). This clears memory, refreshes the game state, and can resolve accumulated performance issues. Announce restarts in advance to players.
Backup Strategy: While not directly a performance tip, a robust backup strategy allows you to revert to a stable state if an optimization attempt goes awry or if world corruption occurs.
5. Advanced Optimization (for experienced administrators):
Profiling Tools: For self-hosted servers, advanced users can employ profiling tools (if available for the Space Engineers engine) to pinpoint specific code paths or entities consuming the most resources.
Operating System Tuning: For dedicated servers or VPS, fine-tune the operating system. Disable unnecessary services, optimize network stack settings, and ensure the OS is lightweight. The Windows Server Performance Tuning Guide (Windows Server Performance Tuning Guide) or similar Linux documentation can provide guidance.
By implementing a combination of these strategies, you can significantly enhance your Space Engineers server's performance, providing a more stable and enjoyable environment for your community.
Technical Q&A
This section addresses common technical questions that arise during the setup, management, and optimization of a Space Engineers server, providing concise and authoritative answers.
Q1: What is the difference between a "listen server" and a "dedicated server" in Space Engineers? A listen server is hosted directly from a player's game client. When the host player leaves the game, the server shuts down. It uses the host's game client resources, often leading to performance issues for both the host and other players. A dedicated server, conversely, runs as a separate application, independent of any player's game client. It can run 24/7, typically on a separate machine or hosting service, and is designed for stability and performance for multiple players. The Game Engine Architecture (Game Engine Architecture) textbook distinguishes between these server types, highlighting the dedicated server's advantages in scalability and reliability for multiplayer games.
Q2: How do I find my Steam 64-bit ID to add myself as an administrator? Your Steam 64-bit ID is a unique numerical identifier for your Steam account. You can find it by visiting websites like steamid.io or steamrep.com. Simply enter your Steam profile URL or custom URL into the search bar, and the site will display your 64-bit ID. This ID is then added to the Administrators section of your SpaceEngineers-Dedicated.cfg file.
Q3: My server is showing up as "Not Responding" in the in-game server browser, but I can connect via direct IP. What's wrong? This usually indicates an issue with the server's ability to announce itself to the Steam master server list.
Firewall: Ensure your server's firewall (Windows Firewall or other) is not blocking outgoing connections to Steam's master server.
Port 27016 (UDP/TCP): While direct connect uses the game port, the master server announcement might rely on specific UDP traffic. Double-check that port 27016 is open for both UDP and TCP.
Public IP: Verify your server's public IP address is correctly configured and accessible.
Server Name Uniqueness: In rare cases, if your server name is identical to many others, it might get lost in the list. Try a more unique name.
Steam Master Server Issues: Occasionally, issues can lie with Steam's master server itself, though this is less common.
Q4: How do I install mods on my Space Engineers dedicated server? To install mods, you need their Steam Workshop IDs.
Go to the mod's page on the Space Engineers Steam Workshop.
The Workshop ID is the numerical string at the end of the URL (e.g., https://steamcommunity.com/sharedfiles/filedetails/?id=**123456789**).
Open your SpaceEngineers-Dedicated.cfg file.
Locate the
Add a new
Save the configuration file and restart your server. The server will automatically download the mods. The Steamworks Documentation (Steamworks Documentation) provides the official method for integrating Workshop content into dedicated servers.
Q5: My server crashes frequently after a game update. What should I do? Game updates often introduce changes that can break compatibility with older mods or server configurations.
Check Mod Compatibility: The most common culprit. Visit the Steam Workshop pages for all your installed mods. Check for update announcements, bug reports, or comments indicating incompatibility with the new game version.
Remove Suspect Mods: Temporarily remove all mods and try starting the server. If it runs stably, reintroduce mods one by one to identify the problematic one.
Verify Server Files: Use SteamCMD's validate command (app_update 298740 validate) to ensure all server files are intact and up-to-date.
Review Logs: As always, check the server logs for specific error messages that might point to the cause of the crash.
Rollback (if possible): If you have a recent backup from before the update, consider rolling back your world save.
Q6: Can I run multiple Space Engineers servers on the same machine? Yes, it is technically possible, provided your machine has sufficient hardware resources (CPU, RAM, storage, network bandwidth) to handle the combined load of all instances. Each server instance will require its own dedicated set of files, configuration, and a unique port number (e.g., 27016, 27017, 27018). You would also need to configure port forwarding for each unique port. However, this significantly increases the complexity of management and resource allocation. The Computer Networks and Internets (Computer Networks and Internets) textbook explains how multiple services can share a single IP address by using different port numbers.
Q7: What is the significance of the "Simulation Speed" (Sim Speed) metric in Space Engineers? Simulation Speed, often displayed as "Sim Speed" or "Server Sim Speed," is a critical indicator of server performance. It represents how quickly the server is processing game logic and physics relative to real-time. A Sim Speed of 1.0 means the server is running at 100% real-time. If the Sim Speed drops below 1.0 (e.g., 0.8 or 0.5), it means the server is struggling to keep up, and the game world is effectively slowing down. This manifests as lag, delayed actions, and desynchronization for players. Low Sim Speed is a direct indicator that your server is overloaded, either by CPU, RAM, or complex world entities.
Q8: How do I prevent griefing or unwanted behavior on my server? Server administration involves more than just technical setup.
Administrator Privileges: Add trusted players (including yourself) as administrators using their Steam 64-bit IDs in the config file.
In-Game Commands: Use /kick, /ban, /promote, /demote commands to manage players.
Server Rules: Clearly define and communicate server rules to your community. Post them in a visible location (e.g., Discord, website).
Moderation Tools/Plugins: Many server management panels or community-developed plugins offer advanced moderation features, such as chat filtering, logging, and automated warnings.
Regular Backups: In case of severe griefing, a recent backup allows you to revert the world to a state before the damage occurred. The Cybersecurity and Privacy in the Digital Age (Cybersecurity and Privacy in the Digital Age) discusses the importance of access control and incident response in online environments.
Q9: Should I use a static IP address for my self-hosted server? Yes, it is highly recommended. A static IP address ensures that your server's internal IP address on your local network never changes. This prevents your port forwarding rules from breaking if your router assigns a new IP to your server machine. If your ISP provides a dynamic public IP, you can use a Dynamic DNS (DDNS) service to map a consistent hostname to your changing public IP, making it easier for players to connect without needing to constantly update the IP address.
Q10: What are the best practices for server security?
Strong Passwords: Use strong, unique passwords for your server's operating system and any control panels.
Firewall: Configure your firewall to only allow necessary incoming connections (e.g., game port, RDP/SSH if needed for management). Block all other unnecessary ports.
Keep OS Updated: Regularly apply security updates to your server's operating system.
Antivirus/Anti-Malware: Install and maintain reputable antivirus/anti-malware software, especially on Windows servers.
Limit Access: Only grant administrative access to trusted individuals. Use the principle of least privilege.
Monitor Logs: Regularly review server logs for suspicious activity or unauthorized access attempts. The Information Security Handbook provides comprehensive guidance on server hardening and security best practices.
By understanding and applying these technical answers, server administrators can effectively manage their Space Engineers environments and resolve common challenges.